Refactoring Madness (Devlog 1)
Attack Attire » Devlog
EDIT: I was supposed to post this two weeks ago
I've spent most of my gamedev time this week rebuilding the way character display works, and I'm still not done.
It's a bit exhausting at times, but I'm pushing through.
Also, I designed another pair of shoes.
Yes, it would be hard to walk in those. That's why they're probably going to give a large agility and stability debuff (and compensate with a charisma buff).
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Attack Attire
Status | Released |
Author | MousePotatoDoesStuff |
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