Refactoring Madness (Devlog 1)


EDIT: I was supposed to post this two weeks ago

I've spent most of my gamedev time this week rebuilding the way character display works, and I'm still not done.

It's a bit exhausting at times, but I'm pushing through.

Also, I designed another pair of shoes.



Yes, it would be hard to walk in those. That's why they're probably going to give a large agility and stability debuff (and compensate with a charisma buff).

Get Attack Attire

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